LEARNING STRATEGY • INSTRUCTIONAL DESIGN • EDUCATIONAL TECHNOLOGY

Designing Learning Systems for Higher Education, Enterprise, AI, and Emerging Technology.

Over two decades designing learning systems, leading academic organizations, and delivering strategic initiatives for universities, government agencies, Fortune 500 companies, entertainment, and emerging technology.

Ph.D., New York University • J.D. Candidate

Selected Work

Areas of Impact

Across higher education, enterprise, government, media, and emerging technology, my work consistently focuses on three complementary areas.

Preserve Knowledge

Digital archives, metadata architecture, preservation strategy, and information systems.

Improve Learning

Instructional design, curriculum, enterprise learning, faculty development, and immersive learning.

Build Better Systems

Learning software, AI integration, workflow automation, and scalable technology solutions.

Representative Engagements

Representative organizations and initiatives spanning higher education, government, enterprise, entertainment, and emerging technology.

Richard Hall (Moby)

Media Ecosystem Architect

Designed and deployed an AI-powered media ecosystem supporting more than 8 million assets. Built Python automation, React applications, GitHub repositories, Vercel deployments, Airtable workflows, and AWS S3 infrastructure for search, metadata, licensing, preservation, and digital asset management.

Nectar/U.S. Department of State

Senior Instructional Designer (Consultant)

Designed instructor-led, virtual instructor-led, and self-paced learning experiences using Articulate 360, Adobe Captivate, Camtasia, Premiere Pro, Final Cut Pro, Pro Tools, Logic Pro, AI narration, and avatar technologies while collaborating with subject matter experts through the ADDIE framework.

Universal Music Group / Capitol Studios

Vice President

Served as Vice President at Capitol Studios and Universal Music Group, directing archive modernization, large-scale digitization, metadata strategy, preservation workflows, and technology initiatives supporting one of the world's premier recorded music collections. Led cross-functional efforts to preserve, organize, and provide access to historically significant audio assets through modern digital archive practices.

Fender Musical Instruments

Instructional Design & Digital Content Consultant

Created curriculum and multimedia learning experiences for Fender Play integrating music education, recording technology, performance, and multimedia production.

Avant (FinTech)

Senior Instructional Designer (Consultant)

Built e-learning programs for international training centers. Developed instructional media using Adobe Captivate, Adobe Character Animator, Pro Tools, and Adobe Audition. Managed the Absorb LMS, Jira, and Confluence while supporting quality assurance across global enterprise learning rollouts.

California State University Monterey Bay

Deputy Chair & Assistant Professor, Jazz & Music Technology

Served as Deputy Chair & Assistant Professor, leading curriculum development, accreditation, faculty mentoring, assessment, and new academic initiatives in music technology. Developed industry-aligned curricula integrating recording, production, performance, and emerging technologies while supporting student success and program growth.

The Art Institute of California – Los Angeles

Dean of Academic Affairs

Served as Dean of Academic Affairs, providing executive leadership for academic operations, faculty development, accreditation, assessment, student success initiatives, and institutional effectiveness while guiding strategic planning across multiple academic programs.

Ex'pression College

Dean of Academic Affairs

Served as Dean of Academic Affairs, leading curriculum innovation, online learning initiatives, faculty mentoring, accreditation, industry partnerships, and continuous program improvement across creative technology disciplines.

GRX Immersive

Instructional Design Consultant

Designed immersive learning experiences using Unreal Engine 5, AI-assisted instructional content, interactive assessments, and project-based curriculum.

Capabilities

Learning Strategy: Instructional Design, Learning Experience Design, ADDIE, Backward Design, Curriculum Architecture, Faculty Development, Assessment.

Learning Science: Retrieval Practice, Spaced Repetition, Interleaving, Low-Stakes Quizzing, Gamification.

Delivery: ILT, vILT, eLearning, Learner-Led, Blended Learning.

Platforms: Canvas, Moodle, Adobe Learning Manager, 360Learning, Absorb, Tovuti.

Authoring: Articulate 360, Rise 360, Adobe Captivate, Camtasia.

AI & Development: Python, React, GitHub, Vercel, HeyGen, Synthesia, ElevenLabs.

Media: Pro Tools, Logic Pro, Premiere Pro, Final Cut Pro.

Emerging Technology: Unreal Engine 5, XR, AI-assisted learning.

About

I help organizations design better ways for people to learn. For over two decades, I've led academic institutions, advised government agencies, partnered with global entertainment companies, and developed AI-powered learning systems that combine instructional design, educational technology, and media production. I earned a Ph.D. from New York University and am currently a J.D. candidate, with interests in artificial intelligence, intellectual property, educational policy, and emerging technologies. My work bridges higher education, enterprise learning, and digital innovation to create learning experiences that are engaging, measurable, and scalable.

Selected Work

drewbass at gmail